ChatMessage
The ChatMessage class is a nested class inside the Room class. It represents messages that was sent by players in the matchmaking lobby. Each ChatMessages is assigned to a player and contains a string. The ChatMessage object cannot be copied or moved.
Public member functions
```cpp
// Construct a new Chat Message object
ChatMessage(Room &room, u_int playerId, const std::string &message);
// Get the Time Stamp object
const std::chrono::system_clock::time_point &getTimeStamp() const;
// Get the Player Id object
u_int getPlayerId() const;
// Get the Message object
const std::string &getMessage() const;
```
Member functions documentation
Constructor
The constructor of the ChatMessage class.
ChatMessage(Room &room, u_int playerId, const std::string &message);
Parameters
room
: A reference to the room where the chat message has been sent.playerId
: The id of the player that sent this message.message
: The string containing the message that has been sent.
getTimeStamp
Returns the time when the message has been sent.
const std::chrono::system_clock::time_point &getTimeStamp() const;
Returns
A std::chrono::system_clock::time_point
const reference that stores the time.
getPlayerId
Returns the id of the player that sent this message.
u_int getPlayerId() const;
Returns
An unsigned int
containing the player id
getMessage
Returns a string containing the chat message that has been sent.
const std::string &getMessage() const;
Returns
A std::string
const reference that stores the message.
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