LittleMonster
LittleMonster
Public member functions
// Construct a new Little Monster object
LittleMonster(Room &room, u_int id, short x, short y);
// Construct a new Little Monster object
LittleMonster(Room &room, u_int id, const std::pair<short, short> &pos);
// Refresh the entity
virtual void refresh();
// Check if the entity collide with another entity
virtual bool collide(const IEntity &other) override;