EntityEvents

This class is used to contain all events for an entity type in the level

class EntityEvents
{
private:
    std::vector<std::pair<size_t, std::vector<size_t>>> _spawns;
    unsigned char _entity;
    std::vector<std::pair<size_t, std::vector<size_t>>>::iterator _it;
    bool _init = true;
public:
    EntityEvents(unsigned char entity);
    ~EntityEvents();
    std::vector<size_t> getSpawns(size_t currentTimecode);
    void addSpawn(size_t timecode, size_t pos);
    unsigned char getEntity() const;
    void sort();
    bool isFinished() const;
    void setInit(bool init);
};

Constructor

Parameters:

  • An index that represent the entity type

EntityEvents(unsigned char entity);

getSpawns

This method return a vector of size_t that represent the list of point on y axe where entity should spawn at the timestamp given in parameter

std::vector<size_t> getSpawns(size_t currentTimecode);

addSpawn

This method append an entity in the _spawns vector at the given timecode and on the given position

void addSpawn(size_t timecode, size_t pos);

getEntity

This method return the entity type of the class

unsigned char getEntity() const;

sort

This method is called when the file is fully pared. It sort the _spawns vector by timecode order

void sort();

isFinished

This method check if it remain entity in the _spawns vector

bool isFinished() const;

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